Playing the simulation game, I enjoyed the challenge.
I randomly picked people the first time I played it and had only three adopters. The next time, I focused on the secretary and janitor, which significantly helped with using other activities. I had, at the end, about seven adopters. The next time, I focused on the secretary, principal, and janitor. The secretary and the janitor, who appeared to be the least valuable in the game (as they could not adopt the change), were actually some of the most important. If you did not have their support, it would have been harder to have presentations in classrooms or meetings with the principal. Having the principal on board and then focusing on certain teachers led to having fourteen adopters. I made sure not to use compulsion or confrontation, as they could be extremely negative.
The next time I tried, I tried the same method, which did not work! I only had six adopters. It just proves what works one time may not work the second.
What I found valuable was that talking with someone was the most important part of the game. It could lead to earning trust or spreading good news around their social circles. Not talking to people and attempting to change their practice without knowledge of them had negative outcomes.
I attempted this game several more times, and the most I could get was sixteen.